TECHNICAL LOG

The engineering core behind End Games.

Language // CPP

C++

The backbone of our custom engine, providing high-performance memory management and execution speed required for celestial entity simulation.

DEPLOYMENT: Core game logic, Spirit Tether physics, and entity AI.
Framework // SDL

SDL3

Handles window management, input, and hardware-accelerated 2D rendering across PC and console platforms.

DEPLOYMENT: Cross-platform hardware abstraction and rendering context.
Art Pipeline // BLENDER

Blender

Used for creating 3D eldritch models and environment assets, utilizing reference images and symmetry tools for precise celestial designs.

DEPLOYMENT: Asset modeling and character rigging.
03 GAMES
02 CORE DEVS
2026 FOUNDED

WE ARE END GAMES

Founded by a pair of developers obsessed with systems and myth, we craft worlds where stories emerge through choice, consequence, and survival.

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