TECHNICAL LOG
The engineering core behind End Games.
C++
The backbone of our custom engine, providing high-performance memory management and execution speed required for celestial entity simulation.
DEPLOYMENT: Core game logic, Spirit Tether physics, and entity AI.
SDL3
Handles window management, input, and hardware-accelerated 2D rendering across PC and console platforms.
DEPLOYMENT: Cross-platform hardware abstraction and rendering context.
Blender
Used for creating 3D eldritch models and environment assets, utilizing reference images and symmetry tools for precise celestial designs.
DEPLOYMENT: Asset modeling and character rigging.